Finallly working on PJSF again.


So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed a lot since then. I'm not making excuses, I'm here to say I'm back to working on PJSF regularly once again! Update 0.12 was already in the works, but now I'm actually getting it put together. The next update will feature at least one new car and track as well as the first implementation of a proper main menu.

The car select screen has been replaced with a much more exciting replica of the car select from Rush the Rock: Alcatraz Edition!


But wait, if you select your car on what is essentially a big glorified turntable, how are you supposed to be able to customize your cars? I present to you: a proper customization menu! You can now save and load your customized cars! You can save up to 45 builds for now.


This menu will allow the game to feature WAY more in-depth customizations. New parts will be added in the future, but I've already improved ride building even further by implementing paint and neon RGB sliders! You can now assign custom paint and neon colors to your custom cars!


But all those cars on the select car screen are stock variants. How do you race your customized cars?
Okay, so one thing I never *quite* understood is why the back half of the turntable on the car select screen in Rush the Rock was empty. There are more than 4 cars to select but only 4 cars appear at a time on-screen.

I've decided that the back half should now be used for custom cars! While selecting a car, you can select any car in it's stock configuration and can even quickly cycle through the arcade paint colors, but you can tab over to a new select menu which will show all of your custom machines!

That's all I have to share for now. I hope you're looking forward to update 0.12! I can't tell you how long it will take to complete yet, but I'm going to make the wait worth it!

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